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Dreadnought Codex Cover

HEAVY SUPPORT

Impetor Dreadnought
Points
WS
BS
S
Fr
Si
Re
I
A
90
4
4
6(10)
12
12
10
4
2(3)

Weapons: Two Close combat weapons, each with a built-in storm bolter.

Options: Each stormbolter can be swapped for a heavy flamer (+ 15pts). The Right Close Combat weapon can be changed with one of the following: Multimelta (+25pts), Plasma Cannon (+20pts), Assault Cannon (+15pts), Missile Launcher (+15pts), Twin Linked Lascannons (+35pts), Twin Linked Heavy Bolters (+15pts), Twin Linked Autocannons (+20pts). The Left Close Combat weapon can be changed with one of the following: Multimelta (+25pts), Plasma Cannon (+25pts), Assault Cannon (+15pts), Missile Launcher (+15pts). The Impetor can be equipped with the following Upgrades: Reactive Plates (+20pts), Searchlight, Smoke Grenades, Extra Armour.(+10pts) The Venerable Dreadnought may take any of the following vehicle upgrades at the appropriate points cost: Extra armour; Searchlight; Smoke Launcher; Hunter-Killer Missile.

Special Rules

Changing the Weapons: if you change one Close Combat weapon with one heavy weapon the dreadnought attacks are reduced to 2. If you change both close combat weapons with heavy weapons attacks are reduced to 2 and strenght is reduced to 6.

Linked Arms: if the both arms carry the same weapon you can decide if to shoot them singularly or to shoot them togheter, in this case the weapons are considered as they would be twin linked. For example if your Dreadnought has two multimeltas you can shoot one time with each of them or to shoot only one time with the possibility to re-roll the dice if you miss.

Heavy Flamers: If the Impetor is equipped with two heavy flamer you can shoot them singolarly or together, in this case treat them as a single Inferno Cannon.

Reactive Plates: reactive plates are explosive devices designed to blast out incoming shoots in order to reduce potential damages on the veichles, they are very effective but they are disposable devices too so they can save armours only one time. Reactive Plates save a damage with a 4+ roll on 1D6; you can save only one damage and you must roll the save the very first time your vehicle takes a damage.

Warlord Dreadnought Squad
Points
WS
BS
S
Fr
Si
Re
I
A
100
4
4
6(10)
12
12
10
4
2

Squad: The squad consists of between 1 and 3 Warlord dreadnoughts.

Weapons: The left arm is equipped with a close combat weapon with a built in storm bolter. Each arm may be upgraded to hold the following weapons: Missile Launcher (+10pts); Assault Cannon (+30pts); Twin linked Lascannon (+50pts); Twin linked Heavy Bolter (+30Pts); Multi-Melta (+40pts); Plasma Cannon (+40pts) or a Twin linked Autocannon (+35pts). In addition, all Warlord Dreadnoughts are equipped with the Warlord tactical missile system (counts as a Cyclone missile launcher for now).

Options: Warlord Dreadnoughts are automatically equipped with extra armour but may take no other vehicle upgrades..

Special Rules

Slow: Due to the increased weigth of armour and weaponry, a Warlord's maximum move is 1" less than for other Dreadnoughts (so deduct 1" from normal moving distance and 1" from a D6 roll for terrain etc).

Squad: A squad of Warlord dreadnoughts obeys the normal vehicle coherency rules.