Impetor Dreadnought | Points | WS | BS | S | Fr | Si | Re | I | A | 90 | 4 | 4 | 6(10) | 12 | 12 | 10 | 4 | 2(3) |
Weapons: Two Close combat weapons, each with a built-in storm bolter.Options: Each stormbolter can be swapped for a heavy flamer (+ 15pts). The Right Close Combat weapon can be changed with one of the following: Multimelta (+25pts), Plasma Cannon (+20pts), Assault Cannon (+15pts), Missile Launcher (+15pts), Twin Linked Lascannons (+35pts), Twin Linked Heavy Bolters (+15pts), Twin Linked Autocannons (+20pts). The Left Close Combat weapon can be changed with one of the following: Multimelta (+25pts), Plasma Cannon (+25pts), Assault Cannon (+15pts), Missile Launcher (+15pts). The Impetor can be equipped with the following Upgrades: Reactive Plates (+20pts), Searchlight, Smoke Grenades, Extra Armour.(+10pts) The Venerable Dreadnought may take any of the following vehicle upgrades at the appropriate points cost: Extra armour; Searchlight; Smoke Launcher; Hunter-Killer Missile. Special Rules Changing the Weapons: if you change one Close Combat weapon with one heavy weapon the dreadnought attacks are reduced to 2. If you change both close combat weapons with heavy weapons attacks are reduced to 2 and strenght is reduced to 6. Linked Arms: if the both arms carry the same weapon you can decide if to shoot them singularly or to shoot them togheter, in this case the weapons are considered as they would be twin linked. For example if your Dreadnought has two multimeltas you can shoot one time with each of them or to shoot only one time with the possibility to re-roll the dice if you miss. Heavy Flamers: If the Impetor is equipped with two heavy flamer you can shoot them singolarly or together, in this case treat them as a single Inferno Cannon. Reactive Plates: reactive plates are explosive devices designed to blast out incoming shoots in order to reduce potential damages on the veichles, they are very effective but they are disposable devices too so they can save armours only one time. Reactive Plates save a damage with a 4+ roll on 1D6; you can save only one damage and you must roll the save the very first time your vehicle takes a damage. |